HomeEngineering & MaterialsNoise Barrier Diffraction — Acoustic Shadow Map

Noise Barrier Diffraction — Acoustic Shadow Map

Interactive 3D simulation of sound diffracting over a roadside noise barrier: adjust barrier height, frequency, and source/receiver distance to see the acoustic shadow zone and the Fresnel-number insertion-loss formula that predicts it.

Engineering & Materials3DModerate60 FPS📱 Mobile-adapted⇄ 2D version
noise-pollution-control ↗ Open standalone

Roadside and railway noise barriers work by forcing sound to diffract over their top edge, which costs the wave energy in proportion to how much extra distance that detour adds relative to a wavelength. This simulation renders a live 3D "noise map": a grid of bars whose height and colour encode the modelled sound level everywhere around a barrier, computed point-by-point from the Kurze–Anderson insertion-loss formula and its Fresnel number. Drag the barrier height, source frequency, and source/receiver distance sliders to watch the acoustic shadow zone grow, shrink, or vanish entirely once the receiver's line of sight clears the wall — the same trade-offs a noise-control engineer weighs when specifying a barrier height for a given traffic frequency spectrum.

⚙ Under the hood

An interactive 3D noise map showing how sound diffracts over a roadside barrier's top edge, computing insertion loss from the Kurze–Anderson Fresnel-number formula at every point in the acoustic shadow zone.

acousticsnoise-barrierdiffractionengineeringurban-planning

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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