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Wind Turbine Field: Terrain Shear & Ridge Speed-Up (2D)

Five turbines sit at different points on the same ridge — valley, windward slope, crest, lee slope, second valley. A wind-shear power law and a site-specific orographic speed-up model show why they never produce the same power, even in identical wind.

Energy & Thermodynamics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-wind-turbine-field ↗ Open standalone

This 2D companion keeps the 3D scene's hilly wind farm but replaces its decorative flythrough with the two effects that actually decide how much a real turbine produces on that kind of terrain: wind shear, the power-law growth of wind speed with height above ground, and orographic speed-up, the local acceleration or sheltering a ridge profile imposes on the flow. Five turbines sit at fixed points along one ridge wavelength — two valleys, a windward slope, the crest and a lee slope — and because power scales with the cube of wind speed, the same reference wind still produces a clearly different kilowatt reading at each site.

⚙ Under the hood

Power-law wind shear (v ∝ height^α) combined with a per-site fractional speed-up ratio (IEC 61400-1 style orographic correction) sets each turbine's local hub-height wind speed; a standard cubic power curve with cut-in/rated/cut-out limits then converts that speed to kilowatts.

wind shearorographic speed-uppower curvewind farm sitingboundary layerterrain

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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