Wind Turbine Field: Terrain Shear & Ridge Speed-Up (2D)
Five turbines sit at different points on the same ridge — valley, windward slope, crest, lee slope, second valley. A wind-shear power law and a site-specific orographic speed-up model show why they never produce the same power, even in identical wind.
This 2D companion keeps the 3D scene's hilly wind farm but replaces its decorative flythrough with the two effects that actually decide how much a real turbine produces on that kind of terrain: wind shear, the power-law growth of wind speed with height above ground, and orographic speed-up, the local acceleration or sheltering a ridge profile imposes on the flow. Five turbines sit at fixed points along one ridge wavelength — two valleys, a windward slope, the crest and a lee slope — and because power scales with the cube of wind speed, the same reference wind still produces a clearly different kilowatt reading at each site.
Power-law wind shear (v ∝ height^α) combined with a per-site fractional speed-up ratio (IEC 61400-1 style orographic correction) sets each turbine's local hub-height wind speed; a standard cubic power curve with cut-in/rated/cut-out limits then converts that speed to kilowatts.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install