🧪 Teaching Teaching Philosophy Simulation
Interactive classroom simulation: pick a teaching philosophy (Direct Instruction, Inquiry-Based, Mastery Learning, Behaviorist Reinforcement) and watch 24 virtual students' skill levels evolve trial by trial under a real diminishing-returns learning-curve model, with live mastery, pace and achievement-gap readouts.
Every teaching philosophy makes an implicit bet about how students learn — and those bets show up as measurably different learning curves. This simulation puts 24 virtual students in a classroom and runs simulated practice trials under a real diminishing-returns skill-acquisition model, letting you switch between Direct Instruction, Inquiry-Based learning, Mastery Learning and Behaviorist Reinforcement and watch how each one trades off acquisition speed, final mastery ceiling, forgetting, and the achievement gap between students. Feedback-frequency and differentiation sliders let you probe the model further, and every student's skill is visible live as height and color on the classroom floor.
This is an interactive 2D simulation exploring teaching teaching philosophy simulation.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install