🧪 Teaching Student Interaction Simulation
Interactive 3D classroom model: praise, correct or ignore students and watch a rapport score evolve through direct reinforcement, vicarious (observed) learning and time decay, driving each student's engagement.
A classroom of student agents, each holding a rapport score that responds to how the teacher treats the room. Praise, ignore or correct a student and the model propagates that action through direct reinforcement, an observational "vicarious" effect on nearby classmates, and a continuous decay that pulls unattended relationships back to neutral — the same forces educational-psychology research (Bandura's social learning theory, Wubbels' interpersonal teacher behaviour model) uses to describe how classroom relationships actually form and fade. Watch rapport spread through the seating chart in real time, or switch off auto-teach and target students yourself.
This is an interactive 2D simulation exploring teaching student interaction simulation.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install