🧪 Gaming Game Monetization Simulation
Interactive loot-box monetization simulator: pull gacha crates with a set drop rate and a soft-pity ramp, watch a 3D crate open in real time, and track expected cost per rare item, spend variance across players, and total revenue against real-money price.
Explore the specific mechanic behind one of gaming's most scrutinized monetization models: the loot box. Every pull is a Bernoulli trial against a published (or hidden) drop rate, but real gacha systems layer a "soft pity" ramp and a hard-pity guarantee on top to bound worst-case spend while preserving the variance that makes pulling exciting. This simulator opens a real 3D crate for every pull, tracks the exact pity counter and effective probability curve, and runs fast batch simulations of 1,000 pulls so you can watch the empirical cost-per-rare-item converge toward the theoretical expected value — the same math a game studio uses to forecast player spend and revenue per install.
Explore the various methods of generating revenue from a video game. This simulation allows you to experiment with different monetization models and assess their effectiveness.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install