Face-Space Coding & Prosopagnosia Simulator
Interactive 3D model of norm-based face-space coding: a population of face-selective neurons decodes an identity from a noisy probe, and a fusiform-lesion slider reproduces the recognition breakdown seen in prosopagnosia.
This simulator gives the classic norm-based "face-space" model of face recognition a working population code. Eight stored identities sit at fixed points in a 3D face-space; 48 tuned units — a stand-in for face-selective neurons in the fusiform face area — each respond to how close a viewed face falls to their own preferred location, and a population-vector decoder reads their combined activity back into an estimated position, which is matched to the nearest stored identity. Silencing a growing fraction of the population reproduces the recognition breakdown of acquired prosopagnosia, sensory noise models a harder viewing condition, and a distinctiveness slider controls how close together the stored identities sit — the same factor that makes some real faces easier to tell apart than others.
A 3D norm-based face-space model where a population of fusiform-like tuned units decodes noisy face probes; a lesion slider reproduces the recognition breakdown seen in prosopagnosia.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install