Lake-Floor Methane Bubble Transect (2D)
Interactive 2D cross-section simulation of methane ebullition from an uneven thermokarst-lake floor: Stokes-to-plateau rise speed, radius-dependent dissolution, a thermocline shear layer that bends bubble plumes sideways, and a live critical-radius survival curve.
This is a 2D cross-section companion to the 3D thermokarst-lake ebullition tank: instead of an orbitable cylindrical scene, it slices straight through an uneven lake floor so the depth each seep hotspot actually has to overcome — deeper in the basins, shallower on the shelves — becomes directly visible, alongside a flat thermocline shear layer that bends rising plumes sideways into the lake's real internal-current pattern. The underlying rise-speed and dissolution physics is the same competition (Stokes-to-plateau rise speed against a radius-dependent mass-transfer loss), tuned here so both regimes and the resulting depth-dependent survival threshold are visible across the sliders' full range, with a live-computed critical-radius curve showing exactly where your current settings land relative to that boundary.
A 2D side-on cross-section of a thermokarst-lake floor: methane bubbles rise from seep hotspots on an undulating bathymetry, competing between Stokes-to-plateau rise speed and radius-dependent dissolution, while a thermocline shear layer bends their plumes sideways and a live-computed critical-radius curve shows the depth-dependent survival boundary.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install