HomeChemistry & MaterialsFluidized Bed: Two-Phase Bubble Population

Fluidized Bed: Two-Phase Bubble Population

Interactive 2D fluidized-bed cross-section: the same Wen-Yu minimum fluidization velocity and Voorhies coking kinetics as the 3D reactor, but the bubbling itself is a real Kunii-Levenspiel two-phase-theory bubble population — nucleation, Mori-Wen growth with height, Davidson rise velocity and coalescence — not a flattened render.

Chemistry & Materials2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-zeolite-catalytic-cracking-fluidized-bed ↗ Open standalone

Fluid Catalytic Cracking (FCC) units suspend a zeolite catalyst in an upward stream of hot hydrocarbon vapor. This is the same Wen–Yu minimum-fluidization physics and Voorhies coking kinetics as the 3D reactor sim, but seen through its cross-section instead of a rendered vessel: the bubbling gas phase is simulated as a genuine two-phase-theory bubble population — bubbles nucleate at the distributor, grow with height by the Mori–Wen correlation, rise at their own Davidson–Harrison velocity, and coalesce when they meet — so the bed-expansion ratio you read off is computed directly from that live bubble fraction δ, not a preset visual curve. Drag the gas velocity past Umf to watch the bubble population appear and grow, and track how coke deposition steadily deactivates the same catalyst until you regenerate it.

⚙ Under the hood

Interactive 2D fluidized-bed cross-section: the same Wen-Yu minimum fluidization velocity and Voorhies coke-buildup kinetics as the 3D reactor, but the bubbling gas phase is a real Kunii-Levenspiel two-phase-theory bubble population — nucleation, Mori-Wen growth with height, Davidson-Harrison rise velocity, and coalescence — so bed expansion falls straight out of the live bubble fraction instead of a preset visual curve.

fluidized bedzeolitecatalytic crackingFCCchemical engineeringreaction kineticstwo-phase theorybubble dynamics

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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