🧪 Entertainment Entertainment Business Simulation
Run a live-event venue: set ticket price, marketing budget and staffing for each event, watch a 3D house fill with attendees, and see how demand economics and reputation drive your profit night after night.
Run a live-event venue night after night: pick the event type, set the ticket price, marketing budget and staffing level, then watch the house fill in 3D as those decisions play out through a real demand model. Price above a genre's natural point and fewer seats sell; spend on marketing and reach grows but with diminishing returns; understaff a packed house and your reputation — and next event's turnout — suffers. Track attendance, per-event profit, reputation and cumulative profit as you build (or run into the ground) an entertainment business.
This simulation allows players to start and run their own entertainment business, making decisions about marketing, staffing, and event selection. It's a strategic exercise in business management.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install