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🧪 Entertainment Event Planning Simulation

Allocate a fixed event budget across catering, décor, entertainment and staffing, then watch guest agents flow through the venue in real time and see how spend, crowding and vendor risk drive overall guest satisfaction.

Build & Play2DModerate60 FPS📱 Mobile-adapted
entertainment-event-planning-simulation ↗ Open standalone

Real event planners work under one hard constraint: a fixed budget that has to be split across catering, décor, entertainment and staffing before a single guest walks in. This simulator turns that trade-off into a live 3D venue — allocate the $30,000 budget across four categories, pick an event type and guest count, and watch individually simulated guest agents move through catering, the stage and the lounge, each accumulating their own satisfaction score from the quality and crowding they actually experience. Understaffing shows up immediately as longer queues and lower throughput; overspending on one category starves the others; and the vendor-delay button demonstrates how a single logistics failure ripples into the overall guest-satisfaction number planners are ultimately judged on.

⚙ Under the hood

Players plan and execute various entertainment events – from birthday parties to corporate gatherings. The simulation focuses on budgeting, logistics, and guest satisfaction.

Event PlanningSchedulingRevenue Generation

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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