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Water Caustics: Snell's Law & the Physics of Focused Light

Caustics are the bright wavy patterns on the bottom of a swimming pool or beneath a glass of water — formed when light refracts through a surface whose refractive index varies from point to point.

mysimulator teamUpdated July 2026≈ 7 min read▶ Open the simulation

Snell's law and Snell's window

When a ray crosses the boundary between air and water, the refraction angle follows Snell's law:

n₁ sinθ₁ = n₂ sinθ₂     (n_water ≈ 1.333, n_air = 1.000)

Critical angle: sinθ_c = n₂/n₁  →  θ_c ≈ 48.6° for water

At θ_c, total internal reflection begins — a fish looking upward sees
the entire "sky" compressed into a 48.6° cone: Snell's window.

At normal incidence, water reflects only about 2% of light (Fresnel's F₀ = ((n₁−n₂)/(n₁+n₂))² ≈ 0.020) — but as the viewing angle approaches grazing incidence, reflectance rises toward 100%, which is why a lake looks mirror-like near the horizon but transparent looking straight down.

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Caustics as the envelope of a ray family

A caustic (from the Greek for "burning") is the envelope of a family of refracted or reflected rays. Where a moving water surface has enough negative curvature at a convex section, refracted rays converge — the intensity on the bottom is proportional to the inverse of the Jacobian of the mapping from surface to bottom:

I ∝ 1 / |J|,     J ≈ 1 + d·(n−1)·∇²h

Caustic forms where J = 0  (i.e. ∇²h = −1/(d(n−1)))
— convex ripple sections focus light into bright lines

Catastrophe theory classifies these focusing surfaces into named types: fold caustics (a bright line, the most common form from ripples), cusp caustics (a sharpened tail near a pool corner), and rarer swallowtail and elliptic umbilic forms. In pure geometric optics the ray density literally diverges at the caustic — infinite brightness — but wave optics resolves this with a finite Airy-function peak of characteristic width scaling as (wavelength × distance)^(2/3).

Frequently asked questions

What causes bright and dark patches in a caustic pattern?

Brightness is proportional to the inverse of the Jacobian of the surface-to-bottom mapping. Converging rays (negative curvature) push the Jacobian toward zero — a bright caustic; diverging rays dim the spot.

What is Snell's window?

The roughly 48.6°-from-vertical cone within which a fish looking upward sees the entire outside world compressed into a circle, bounded by water's critical angle for total internal reflection.

Why does geometric optics predict infinite brightness at a caustic?

Infinitely many rays compress into zero area at the focusing surface. Wave optics resolves this with a finite Airy-function peak whose width scales as (wavelength × distance)^(2/3).

Try it live

Everything above runs in your browser — open Water Caustics and adjust wave amplitude, frequency and depth to watch sunlight refract through a wavy surface into shimmering caustic patterns.

▶ Open Water Caustics simulation

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