Snell's law and Snell's window
When a ray crosses the boundary between air and water, the refraction angle follows Snell's law:
n₁ sinθ₁ = n₂ sinθ₂ (n_water ≈ 1.333, n_air = 1.000) Critical angle: sinθ_c = n₂/n₁ → θ_c ≈ 48.6° for water At θ_c, total internal reflection begins — a fish looking upward sees the entire "sky" compressed into a 48.6° cone: Snell's window.
At normal incidence, water reflects only about 2% of light (Fresnel's F₀ = ((n₁−n₂)/(n₁+n₂))² ≈ 0.020) — but as the viewing angle approaches grazing incidence, reflectance rises toward 100%, which is why a lake looks mirror-like near the horizon but transparent looking straight down.
Caustics as the envelope of a ray family
A caustic (from the Greek for "burning") is the envelope of a family of refracted or reflected rays. Where a moving water surface has enough negative curvature at a convex section, refracted rays converge — the intensity on the bottom is proportional to the inverse of the Jacobian of the mapping from surface to bottom:
I ∝ 1 / |J|, J ≈ 1 + d·(n−1)·∇²h Caustic forms where J = 0 (i.e. ∇²h = −1/(d(n−1))) — convex ripple sections focus light into bright lines
Catastrophe theory classifies these focusing surfaces into named types: fold caustics (a bright line, the most common form from ripples), cusp caustics (a sharpened tail near a pool corner), and rarer swallowtail and elliptic umbilic forms. In pure geometric optics the ray density literally diverges at the caustic — infinite brightness — but wave optics resolves this with a finite Airy-function peak of characteristic width scaling as (wavelength × distance)^(2/3).
Frequently asked questions
What causes bright and dark patches in a caustic pattern?
Brightness is proportional to the inverse of the Jacobian of the surface-to-bottom mapping. Converging rays (negative curvature) push the Jacobian toward zero — a bright caustic; diverging rays dim the spot.
What is Snell's window?
The roughly 48.6°-from-vertical cone within which a fish looking upward sees the entire outside world compressed into a circle, bounded by water's critical angle for total internal reflection.
Why does geometric optics predict infinite brightness at a caustic?
Infinitely many rays compress into zero area at the focusing surface. Wave optics resolves this with a finite Airy-function peak whose width scales as (wavelength × distance)^(2/3).
Try it live
Everything above runs in your browser — open Water Caustics and adjust wave amplitude, frequency and depth to watch sunlight refract through a wavy surface into shimmering caustic patterns.
▶ Open Water Caustics simulation