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Orbital Station-Keeping: Drag Decay & Reboost (2D)

2D orbital decay lab: a real exponential atmospheric-density model drags a low-Earth-orbit station down over many orbits, with an automatic reboost burn firing whenever altitude crosses your threshold. Tune ballistic coefficient, solar activity, reboost trigger altitude, burn size and time scale, and watch the altitude sawtooth and propellant budget play out live.

Aerospace Engineering & Orbital Mechanics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-space-tech-topic-31 ↗ Open standalone

This 2D companion runs the same station-keeping cycle as the 3D version through a top-down orbit view and a live altitude-vs-time strip chart: atmospheric drag is computed every simulated step from a real exponential density model and the King-Hele altitude-decay equation, the station's orbit visibly shrinks as it loses energy, and once altitude crosses your reboost-trigger threshold an automatic thruster burn — sized by the Δv slider — kicks the orbit back up, exactly like the periodic reboosts that keep the real ISS from decaying into the atmosphere. Ballistic coefficient, solar activity, reboost threshold, burn size and time scale are all independently adjustable, and a running fuel-budget readout shows the real cost of keeping a station up.

⚙ Under the hood

2D orbital-decay lab: exponential atmospheric-density model, King-Hele altitude-decay equation, automatic reboost burns and a Tsiolkovsky-based propellant-budget readout, with a live altitude sawtooth chart.

orbital mechanicsspace stationatmospheric dragrebooststation-keepingorbital decaypropellant budgetISS

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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