HomeAerospace Engineering & Orbital MechanicsGround-Track Gamma-Ray Prospecting (2D)

Ground-Track Gamma-Ray Prospecting (2D)

A 2D equirectangular ground-track map for orbital gamma-ray prospecting: watch a spectrometer's sinusoidal ground track sweep an asteroid map, accumulate Poisson-noisy counts under an inverse-square footprint that stretches longitudinally near the poles exactly as a real map projection predicts, and rebuild a measured abundance map live.

Aerospace Engineering & Orbital Mechanics2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-planetary-mineral-prospecting ↗ Open standalone

Real mission planners rarely watch a rotating 3D globe — they plan orbital surveys on flat ground-track charts, an equirectangular longitude–latitude plot with the spacecraft's sub-satellite point traced out as a sine wave. This 2D companion to the orbital gamma-ray prospecting simulator recomputes the same underlying physics — orbital ground-track mechanics, an inverse-square count rate, and Poisson-noisy photon counting — directly in that flat projection, and makes visible an effect the 3D globe view hides: because meridians converge at the poles, a footprint of constant true angular size on the sphere stretches wider in longitude the closer the ground track gets to the poles. Altitude and collimator field of view set footprint size and signal strength, inclination sets how far toward the poles the ground track reaches, and the live count rate, footprint extent, coverage and RMS map error track the same resolution-vs-signal-to-noise trade every real orbital spectrometer mission has to budget for.

⚙ Under the hood

Watch a gamma-ray spectrometer's sinusoidal ground track sweep a flat equirectangular map of a mineral-bearing asteroid, accumulating Poisson-noisy counts under an inverse-square footprint that visibly stretches in longitude near the poles, exactly as real map-projection geometry predicts.

aerospaceplanetary-sciencespectrometryorbital-mechanicsgeophysicsremote-sensingmap-projectionground-track

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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