Home▸Aerospace Engineering & Orbital Mechanics▸Lunar Lander: Fuel & Thrust Physics (2D)

🌕 Lunar Lander: Fuel & Thrust Physics (2D)

Land an Apollo-style lunar module on the Moon in 2D. Real lunar gravity (1.62 m/s²), Tsiolkovsky fuel-mass flow, and vectored thrust — throttle, rotate and manage fuel to touch down under 3 m/s.

Aerospace Engineering & Orbital Mechanics2DEasy60 FPS📱 Mobile-adapted⇄ 3D version
2d-moon-landing ↗ Open standalone
⚙ Under the hood

A 2D Canvas lunar-lander sim porting the real Apollo descent equations to a top-down view: lunar gravity (1.62 m/s²), Tsiolkovsky mass-flow fuel consumption at Isp=311s, and a throttled, tilt-vectored 16kN engine. Adjust throttle and rotation — via sliders, an on-screen thrust button, or the keyboard — to bring vertical speed under 3 m/s and horizontal speed under 2 m/s before touchdown for a safe landing.

aerospacephysicsmoonrocketgravitygame

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)