🌕 Lunar Lander: Fuel & Thrust Physics (2D)
Land an Apollo-style lunar module on the Moon in 2D. Real lunar gravity (1.62 m/s²), Tsiolkovsky fuel-mass flow, and vectored thrust — throttle, rotate and manage fuel to touch down under 3 m/s.
⚙ Under the hood
A 2D Canvas lunar-lander sim porting the real Apollo descent equations to a top-down view: lunar gravity (1.62 m/s²), Tsiolkovsky mass-flow fuel consumption at Isp=311s, and a throttled, tilt-vectored 16kN engine. Adjust throttle and rotation — via sliders, an on-screen thrust button, or the keyboard — to bring vertical speed under 3 m/s and horizontal speed under 2 m/s before touchdown for a safe landing.
aerospacephysicsmoonrocketgravitygame
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install