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Transit Signal Priority — Bus Green-Extension Simulator

Interactive 3D transit signal priority (TSP) simulator: buses check in at an intersection and request green-extension or early-green, traded off against cross-street car delay, with live delay statistics.

Transport & Urbanism3DModerate60 FPS📱 Mobile-adapted⇄ 2D version
mastering-revolutionary-smart-city-planning-and-urban-development-solu ↗ Open standalone

This simulator models transit signal priority (TSP), the traffic-control technique cities use to keep buses moving through congested corridors: a bus approaching a signalized intersection checks in with the controller, which conditionally extends the green it is already receiving or pulls the green forward early, always inside a protected minimum-green envelope so the cross street is never starved. A full two-phase intersection runs real kinematic car-following and braking physics on all four approaches, so the trade-off between bus delay and cross-street car delay is measured live rather than assumed — toggle priority off to see the same traffic run a plain fixed-time cycle instead.

⚙ Under the hood

Interactive 3D transit signal priority simulator: buses check in at a signalized intersection and request green-extension or early-green, with real car-following physics and live delay statistics for buses versus cross-street traffic.

transit signal prioritytraffic engineeringsmart cityintersection controlurban planningpublic transport

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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