HomeSpace & AstronomyDeep Space Network Coverage Simulator

Deep Space Network Coverage Simulator

Rotate a 3D Earth carrying the three real Deep Space Network antenna complexes — Goldstone, Madrid, Canberra — and watch handovers happen live as each one rises and sets on a distant spacecraft, showing why three stations ~120° apart give near-continuous deep-space coverage.

Space & Astronomy3DModerate60 FPS📱 Mobile-adapted
space-communications ↗ Open standalone

Talking to a spacecraft billions of kilometers away means the antenna on the ground has to actually be pointed at the sky where the spacecraft is — and Earth's own rotation constantly moves any single antenna in and out of view. This simulator places the three real NASA Deep Space Network complexes — Goldstone in California, Madrid in Spain, and Canberra in Australia — on a rotating 3D Earth and tracks, in real time, the elevation angle of each one to a distant spacecraft at a chosen declination. Watch stations rise above the elevation mask, hold the lock, and hand off to the next station as they set, and see exactly why three antenna complexes spaced ~120° apart in longitude are what keeps missions like Voyager and Perseverance in near-continuous contact instead of going dark for hours at a time.

⚙ Under the hood

Rotate a 3D Earth carrying the three real Deep Space Network antenna complexes — Goldstone, Madrid, Canberra — and watch live handovers as each one rises and sets on a distant spacecraft, showing why three stations spaced ~120° apart give near-continuous deep-space coverage.

space communicationsdeep space networkorbital mechanicsantennaastronomy3D

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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