Halo Orbit Manifold Tubes
Interactive restricted three-body simulation: fly a spacecraft's halo or Lissajous orbit around the Sun-Earth L1/L2 Lagrange point and launch stable/unstable invariant-manifold tubes to see exactly why these orbits need station-keeping.
Spacecraft parked near the Sun-Earth L1 or L2 Lagrange point don't sit still — they fly halo or Lissajous orbits built from the point's two oscillatory (center) modes, while a third, real saddle mode makes the whole neighborhood exponentially unstable. This simulator integrates the full nonlinear restricted three-body equations of motion to render that orbit, then launches swarms of nearby trajectories along the local stable and unstable eigendirections so you can watch the invariant-manifold tubes form — the unstable tube shows why real missions need periodic station-keeping burns, and the stable tube shows the near-zero-fuel corridor mission designers ride in.
Fly a spacecraft's halo or Lissajous orbit around the Sun-Earth L1 or L2 Lagrange point in the full restricted three-body problem, then launch swarms of perturbed trajectories along the point's stable and unstable eigendirections to see the invariant-manifold tubes that make the orbit unstable.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install