Geostationary Longitude Drift & East-West Station-Keeping
Interactive 3D simulator of geostationary satellite longitude drift: Earth's slightly triaxial equatorial bulge pulls a GEO satellite toward one of two stable longitudes, and East-West station-keeping burns hold it inside a narrow deadband box.
Geostationary satellites appear fixed over one point on Earth, but they are not truly at rest: Earth's slightly triaxial equatorial gravity field creates two stable "wells" and two unstable ridges around the GEO ring, and any satellite not parked exactly on a well slowly drifts, librating like a pendulum with a period of roughly two years. This simulator renders that potential landscape as a real 3D terrain around a scaled Earth-and-orbit model, integrates the satellite's longitude with the governing pendulum equation, and lets you switch on East-West station-keeping — small tangential thruster burns that reverse the drift whenever the satellite reaches the edge of its assigned deadband box. Live telemetry tracks longitude, drift rate and the cumulative delta-V spent holding the slot, with the delta-V computed from the same tangential-impulse relation real mission planners use.
Watch a geostationary satellite drift toward one of Earth's two natural gravity-well longitudes due to the planet's slightly triaxial equatorial bulge, then switch on East-West station-keeping thruster burns to hold it inside a narrow deadband box.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install