Celestial Navigation School
Sight real navigational stars with a virtual sextant, run the intercept method (Hc vs Ho) and plot lines of position to fix a ship's true position at sea.
A ship sits somewhere on the ocean at a position the simulation knows but you don't. Pick one of ten real bright navigational stars — Polaris, Sirius, Vega, Arcturus, Capella and others — placed in the night sky at their true altitude and azimuth as seen from the ship, and sight it with the virtual sextant. Each sight compares the measured altitude (Ho) against the altitude computed for your dead-reckoning assumed position (Hc) using the actual intercept-method formulas from celestial navigation: LHA from the star's SHA and Greenwich hour angle, then the altitude-declination-latitude identity. The difference plots as a line of position on the chart alongside; two or three LOPs from different stars cross to give a fix, and the sextant-error slider controls how tightly they converge on the ship's true position.
Sight real navigational stars with a virtual sextant and run the Marcq St-Hilaire intercept method: compute Hc from an assumed position, compare against a noisy Ho sextant reading, plot the resulting line of position, and cross two or three LOPs to fix a ship's true position at sea.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install