3D Cabin Condensation Simulator
3D spacecraft cabin simulator: watch water-vapor mist build up in a sealed module as crew breathe and sweat, then condense into visible droplets on a cold equipment rack once the dew point crosses the surface temperature — crew size, cabin temperature and condenser capacity all tunable in real time.
Inside a sealed spacecraft module, crew breathing and sweat continuously add water vapor to the air while a condensing heat exchanger works to pull it back out. This 3D scene renders that psychrometric balance as a physical space: an instanced particle mist fills the cabin in proportion to relative humidity, and when the dew point of that air crosses the temperature of the cold equipment rack along one wall, moisture stops staying airborne and instead condenses into growing droplets on the rack's surface — the same electronics-damage risk a real condensing heat exchanger is sized to prevent. Adjust crew size, activity, cabin temperature and condenser capacity to watch the mist thicken or clear and the rack run dry or streak with condensation.
Visualize cabin interior conditions with mist particles representing humidity, and observe droplets condensing on equipment when the dew point is reached.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install