Comet at Perihelion: Closest Approach
A 3D comet on a genuine eccentric Keplerian orbit: exact Kepler-equation motion makes it sweep equal areas in equal times, speeding up near perihelion, while its ion and dust tails grow and orient correctly with solar distance.
A comet on a highly eccentric orbit spends most of its life crawling through the outer darkness near aphelion, then whips around the Sun at perihelion in a fraction of the time — a direct, visible consequence of Kepler's second law of equal areas in equal times. This simulator solves Kepler's equation exactly every frame so the speed-up is physically genuine (verified live against the constant areal velocity), and grows a correctly-oriented ion and dust tail as solar heating intensifies near closest approach.
3D eccentric Keplerian comet orbit where the exact Kepler-equation solution drives genuine equal-area sweep (fastest at perihelion, slowest at aphelion), with a correctly Sun-facing ion tail and lagging dust tail that grow via a sublimation-rate model.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install