Reusable Rocket 2D Suicide-Burn Landing & Cost-per-Seat Simulator
Fly a reusable suborbital rocket in a 2D physics view through boost, coast and a closed-form suicide-burn landing with a drag-to-pan, scroll-to-zoom camera, while a real amortized-cost model shows how each successful reflight drives the ticket price per seat down.
Space tourism's biggest barrier isn't rocket science — it's the price tag. This 2D simulator flies a reusable suborbital booster through a real ascent burn, an unpowered coast, and a single closed-form suicide-burn landing ignition, then runs a real amortized-cost model on every successful touchdown: the vehicle's multi-million-dollar build cost gets divided across its growing reuse count, driving the price per seat down flight after flight exactly the way reusable rockets have driven real launch economics. Pan and zoom the flight view by dragging and scrolling, adjust seats per flight, refurbishment cost and fixed operating costs to see how a space-tourism operator's pricing floor is set, and tune the landing guidance gain to keep the booster's flight count climbing — too little margin and a hard landing resets the fleet to zero reflights.
Fly a reusable suborbital rocket in a 2D physics view through boost, coast and a closed-form suicide-burn landing with a drag-to-pan, scroll-to-zoom camera, while a real amortized-cost model shows how each successful reflight drives the ticket price per seat down.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install