Suborbital Space Tourism: Weightlessness & G-Force Profile
Fly a suborbital tourism hop like New Shepard or SpaceShipTwo: tune boost thrust, burn time and vehicle drag, then watch real-time altitude, velocity and apparent g-force through boost, weightless coast past the Kármán line, and re-entry deceleration.
Commercial suborbital tourism flights don't reach orbit — they fly a tall ballistic arc, boosting straight up past the Kármán line before falling back under gravity alone. This simulator models that real flight profile: a controllable thrust-to-weight boost and burn duration set how high the vehicle climbs, altitude-dependent gravity and an exponential atmosphere govern the physics, and a vehicle drag (ballistic coefficient) control shapes how hard re-entry bites. Live telemetry tracks altitude, velocity and the apparent g-force passengers would actually feel — including the several minutes of true weightlessness once thrust and drag both drop to zero above the dense atmosphere, and the multi-g deceleration as the vehicle plunges back into thicker air.
Fly a suborbital tourism hop like New Shepard or SpaceShipTwo: tune boost thrust, burn time and vehicle drag, then watch real-time altitude, velocity and apparent g-force through boost, weightless coast past the Kármán line, and re-entry deceleration.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install