Home▸Space & Astronomy▸Sedna's Detached Orbit & the Inner Oort Cloud (2D)

Sedna's Detached Orbit & the Inner Oort Cloud (2D)

2D top-down companion to the Sedna orbital simulator: the same real Kepler-orbit propagation (Newton-Raphson solved eccentric anomaly), drawn as a pannable, zoomable bird's-eye map so you can watch a test object's perihelion cross Neptune's gravitational reach and become dynamically 'detached' like Sedna or 2012 VP113.

Space & Astronomy2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-space-tech-topic-91 ↗ Open standalone

This 2D companion to the Sedna orbital simulator runs the exact same Kepler-orbit propagation — Neptune, a classical Kuiper belt object, a scattered-disk test object, Sedna and 2012 VP113 all advancing on true ellipses solved via Newton–Raphson — but renders it as a pannable, zoomable bird's-eye map rather than a free 3D camera. Beyond Neptune, the Kuiper belt gives way to a scattered disk of comet-like bodies whose closest approach to the Sun still passes near Neptune's orbit, letting the giant planet keep flinging them around. Sedna and 2012 VP113 break that pattern: their perihelia lie tens of AU beyond Neptune's gravitational reach, making them dynamically detached from the rest of the known Solar System. Dial in your own object's semi-major axis, eccentricity and inclination and watch its orbit visibly foreshorten and its perihelion cross the coupled/detached boundary in real time, with live perihelion, aphelion, period and classification readouts.

⚙ Under the hood

A 2D top-down companion to the Sedna orbital simulator: the same real Kepler-orbit propagation (Newton-Raphson solved eccentric anomaly) for Neptune, a classical Kuiper belt object, Sedna and 2012 VP113, drawn as a pannable, zoomable bird's-eye map so you can tune a test object's perihelion, eccentricity and inclination and watch it cross from 'scatterable by Neptune' into a dynamically detached, Sedna-like orbit.

oort-cloudsednakepler-orbitskuiper-belttrans-neptunianorbital-mechanics2d

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)