Vacuum Chamber Outreach Demo 2D: Boyle's Law & the Armstrong Limit
2D cross-section vacuum-chamber demonstration: pump down the chamber pressure and watch a marshmallow expand under Boyle's Law while a water droplet boils at the Armstrong limit, the physiological pressure floor every crewed life-support system is engineered around. Drag to pan and scroll to zoom the chamber cutaway.
This is the classic space-education outreach demonstration rebuilt as a 2D cutaway physics simulation: a bell-jar vacuum chamber holding a marshmallow and a droplet of water, drawn in cross-section so the whole pressure story reads at a glance. Pump the chamber down and the marshmallow's trapped gas cells expand exactly as Boyle's Law predicts (V ∝ 1/P at constant temperature, so its drawn radius grows as the cube root of that ratio), while the water droplet's boiling point is recalculated live against the falling pressure until it crosses the Armstrong limit — about 6.3 kPa, the pressure at which body-temperature water boils without any added heat. That single threshold is the physiological floor every crewed spacecraft, space station module, and pressure suit is designed never to approach, which is exactly why this demo is used at outreach events to make the case for life-support pressurization engineering in one visual.
2D cutaway version of the classic outreach vacuum-chamber demo: pump down the chamber pressure to watch a marshmallow expand under Boyle's Law while a water droplet boils at the Armstrong limit, the same physiological pressure floor the 3D original models, now in a pannable, zoomable cross-section view.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install