Lunar Base Power Grid 2D: Ring Distribution & Load Shedding
2D ring-diagram version: fault ring cables, cycle day/night solar, and watch priority load-shedding and battery dispatch keep critical lunar habitat loads alive while flexible ISRU load is sacrificed first.
A lunar outpost's hardest power problem isn't generation — it's keeping every module fed through a 14.75-day night and around the occasional broken cable. This 2D ring-diagram simulator models the same microgrid connecting a solar array, a fission reactor and a battery bank to five habitat loads of different priority, running a real BFS reachability check and a priority load-shedding algorithm every frame. Toggle day/night, resize the battery, dial the flexible ISRU load, and click cables to fault them — watch the network reroute power around a single break (true N-1 redundancy) or go dark in an isolated segment when two breaks strand it, exactly the distribution and safety trade-offs real lunar base architectures have to design around.
Simulate a lunar base's ring-topology microgrid connecting solar, fission and battery sources to five priority-tiered habitat loads: toggle day/night, fault cables, and watch a real BFS reachability check and priority load-shedding algorithm decide who stays powered.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install