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Space Crew Cohesion & Morale Simulator (2D)

Interactive 2D agent-based model of a long-duration space crew: pairwise cohesion, individual morale, the 'third-quarter phenomenon' mood dip, and how habitat crowding and Earth communication delay drive conflict risk. Pan and zoom the cohesion ring.

Space & Astronomy2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-space-crew-interactions ↗ Open standalone

This is an agent-based model of the interpersonal side of long-duration spaceflight: a small crew orbiting a shared habitat ring, each member carrying an individual morale value and a pairwise cohesion score with every other crewmate. Random interaction events resolve into either a bonding moment or a conflict, with the odds set by a mission-stress function built from three real, well-documented drivers of crew friction — habitat crowding, Earth communication delay, and the "third-quarter phenomenon" mood dip observed in Antarctic winter-overs and Mars-analog isolation missions such as Mars-500. Drag the sliders to compress the crew into a smaller habitat, push the comm delay out to Mars distance, or fast-forward through a full mission and watch the cohesion network — and each astronaut's height above the ring — respond in real time. Drag the canvas to pan the ring and scroll to zoom in on individual crew members.

⚙ Under the hood

A 2D agent-based model of a long-duration space crew: pairwise cohesion and individual morale evolve through random interaction events, driven by habitat crowding, Earth communication delay, and the documented 'third-quarter phenomenon' mood dip. Drag to pan and scroll to zoom the cohesion ring.

spacepsychologycrewagent-based-modelmoraleisolation

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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