Moonquakes: Seismic Ringing of a Dry, Fractured Moon
Interactive 2D seismic wave simulator: a real finite-difference wave equation propagates through a fractured, heterogeneous regolith slab, scattering off buried fractures and decaying at a tunable Q (quality factor) — compare a wet, low-Q Earth-like crust against the Moon's dry, high-Q megaregolith and watch the seismogram's coda ring for tens of simulated minutes.
Trigger a shallow moonquake, deep moonquake or meteorite impact and watch seismic energy scatter through the Moon's dry, fractured megaregolith, reproducing the hours-long 'bell-like' reverberation Apollo seismometers recorded. This 2D companion simulator solves the real damped wave equation on a fractured slab with a finite-difference grid: a wavefront genuinely scatters off randomly placed velocity heterogeneities (fractures) and decays at a rate set by the seismic quality factor Q, so switching between the Wet Earth-like and Dry Moon-like presets produces a real, first-principles difference in coda duration on the live seismogram, not a scripted animation.
Trigger a shallow moonquake, deep moonquake or meteorite impact and watch seismic energy scatter through the Moon's dry, fractured megaregolith, reproducing the hours-long 'bell-like' reverberation Apollo seismometers recorded.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install