Civilization Coalescence: A Branching–Merging World Model
A stochastic branching-coalescent model of civilizations on a 3D globe: societies split (cultural divergence) and merge (assimilation) over time, and you control whether the world converges toward one universal civilization or stays plural.
This simulator treats "universal civilization" as an open empirical question rather than an assumption: a population of societies lives on a 3D globe, and every epoch each one can either branch — splitting into a divergent sub-culture — or, if close enough to a neighbor, merge through cultural assimilation. The balance between the branch rate β, the merge coupling μ, and the world's interaction capacity K determines whether the system settles toward a single dominant lineage or keeps fragmenting into many, following a logistic-type competition equation for the active lineage count n(t). Live readouts track the number of civilizations, the elapsed epochs, and a Shannon-evenness diversity index, so you can watch convergence and plurality emerge directly from the parameters rather than being asserted.
A stochastic branching-coalescent model where civilizations on a 3D globe split into divergent sub-cultures or merge through assimilation, letting you tune whether the world converges toward one universal civilization or stays plural.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install