Civilization Coalescence 2D: A Branching-Merging World Map
A stochastic branching-coalescent model of civilizations on a flat 2D world map: societies split (cultural divergence) and merge (assimilation) over time, and you control whether the world converges toward one universal civilization or stays plural. Drag to pan, scroll to zoom.
This is the flat-map sibling of the 3D globe model: "universal civilization" is treated as an open empirical question rather than an assumption. A population of societies lives on a bounded 2D world disk, and every epoch each one can either branch — splitting into a divergent sub-culture — or, if close enough to a neighbor, merge through cultural assimilation. The balance between the branch rate β, the merge coupling μ, and the world's interaction capacity K determines whether the system settles toward a single dominant lineage or keeps fragmenting into many, following a logistic-type competition equation for the active lineage count n(t). Live readouts track the number of civilizations, the elapsed epochs, and a Shannon-evenness diversity index, so you can watch convergence and plurality emerge directly from the parameters rather than being asserted. Drag to pan and scroll to zoom the map itself.
A stochastic branching-coalescent model of civilizations on a flat 2D world map: societies split (cultural divergence) and merge (assimilation) over time, and you control whether the world converges toward one universal civilization or stays plural. Drag to pan, scroll to zoom.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install