🎫 Queueing Theory: M/M/c Queue Simulation (2D)
2D Canvas queueing-theory simulator: watch customers arrive as a Poisson process, wait in line and get served by c parallel servers with exponential service times. Live queue-length graph plus real Erlang-C theoretical metrics (utilisation ρ, average queue length L, average wait W) compared against the live simulation.
A 2D Canvas simulator of an M/M/c queue: customers arrive as a Poisson process and are served by c parallel servers with exponential service times. Watch the waiting line grow and shrink live, track the queue-length-over-time graph, and compare the empirical utilisation, average queue length and average wait directly against the theoretical Erlang-C formulas.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install