Hand-Tracking Skeleton IK
Interactive 3D simulator of camera-based hand tracking: noisy sensor fingertip detections are temporally smoothed and fed into a FABRIK inverse-kinematics solver that reconstructs a full 19-joint hand skeleton in real time, driving live gesture recognition.
Camera-based hand tracking is one of the core sensing problems in spatial computing: a depth or RGB camera only ever detects a handful of noisy fingertip points, yet the device needs a full, temporally stable hand skeleton to drive gestures. This simulator runs the real pipeline live — inject adjustable sensor jitter, smooth it with an exponential moving average, and watch a FABRIK inverse-kinematics solver reconstruct a rigid 19-joint, 5-finger skeleton from just those five filtered targets every frame. A gesture classifier reads the solved geometry independently of the gesture you picked, showing exactly how a headset turns raw, noisy sensor data into a reliable pinch, point or fist.
Interactive 3D simulator of camera-based hand tracking: noisy sensor fingertip detections are temporally smoothed and fed into a FABRIK inverse-kinematics solver that reconstructs a full 19-joint hand skeleton in real time, driving live gesture recognition.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install