🤿 Deep-Sea ROV Dive (3D): Tether, Thrusters, Buoyancy Trim and Pressure
3D ROV dive built with Blender and Three.js: tether with current drag, four-thruster allocation, buoyancy trim, compressible-seawater pressure, depth hold, battery and a docking task, with four numerical checks (pressure integral, terminal descent, allocation residual, tether statics).
⚙ Under the hood
3D ROV dive built with Blender and Three.js: tether with current drag, four-thruster allocation, buoyancy trim, compressible-seawater pressure, depth hold, battery and a docking task, with four numerical checks (pressure integral, terminal descent, allocation residual, tether statics).
ROVUnderwater RoboticsBuoyancyThruster AllocationTether DragThree.jsBlender
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install