Home▸Robotics & Kinematics▸Rigid vs Compliant Tomb-Passage Robot (2D)

Rigid vs Compliant Tomb-Passage Robot (2D)

Top-down 2D companion: drive a rigid or force-limited compliant robot through the same artifact-scattered tomb passage and compare damage, reroutes and time.

Robotics & Kinematics2DModerate60 FPS📱 Mobile-adapted⇄ 3D version
2d-rigid-vs-compliant-tomb-passage-robot ↗ Open standalone

The 3D version orbits a camera around the same tomb passage; this 2D companion drops straight overhead so the whole route, every artifact and every yield maneuver stay visible at once. Drive a rigid robot that tracks its path no matter what it brushes, or switch to a compliant, force-limited body that senses contact and instantly retreats and re-routes — then compare the damage counter, reroute count and elapsed time between the two.

⚙ Under the hood

A top-down 2D companion to the 3D tomb-passage robot: the same centerline path, artifact layout and yield-and-replan logic, rendered on a plain canvas so the whole passage is visible at once.

roboticscompliant controlforce-limited navigationarchaeological roboticsobstacle avoidance

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)