HomeRobotics & KinematicsRigid vs Compliant Tomb-Passage Robot

Rigid vs Compliant Tomb-Passage Robot

Drive a rigid or a compliant force-limited robot through the same tight, artifact-scattered tomb passage: the rigid robot pushes through and cracks pottery and bone it barely touches, while the compliant robot senses the lightest contact force and instantly retracts and re-routes, leaving every artifact untouched.

Robotics & Kinematics3DModerate60 FPS
rigid-vs-compliant-tomb-passage-robot ↗ Open standalone

An exploration robot squeezing down a collapsed tomb passage cannot treat every light bump the way a warehouse rover treats a cardboard box. This simulator puts the same driving controls behind two very different bodies: a rigid one that tracks its commanded path no matter what it touches, and a compliant, force-limited one that senses the faintest contact and immediately yields and re-routes around it. Drive either robot down the same passage, scattered with pottery shards and bones, and watch how differently each one handles the clutter — one leaves a trail of cracked artifacts, the other leaves none.

⚙ Under the hood

Drive the same crawler robot down a tight, artifact-scattered tomb passage under two different bodies: a rigid one that tracks its path no matter what it brushes, cracking pottery shards and bones on contact with a live damage counter climbing, versus a compliant force-limited one that senses the faintest touch, instantly retracts and re-routes around each obstacle, and finishes the same passage with zero artifacts damaged.

RoboticsCompliant ControlForce-Limited NavigationArchaeological RoboticsObstacle Avoidance

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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