HomeSpecial RelativityAlcubierre Warp Bubble 2D Cross-Section: Spacetime Contraction & Expansion

Alcubierre Warp Bubble 2D Cross-Section: Spacetime Contraction & Expansion

Interactive 2D cross-section of the Alcubierre warp-drive metric: a bubble of contracted space ahead and expanded space behind carries a ship through a live-warped grid, with a real-time f(r)/theta(r) profile graph as you tune coordinate velocity, bubble radius and wall thickness.

Special Relativity2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-space-warp ↗ Open standalone

This simulator renders the exact z=0 plane of the Alcubierre warp metric: a small ship sits inside a bubble of flat spacetime while a thin shell around it contracts space ahead and expands space behind, computed from the metric's own shape function f(rs). A grid of spacetime markers is advected by the metric's shift vector exactly as "Eulerian" observers would be dragged by the passing bubble, so the classic bunch-ahead / spread-behind warp pattern emerges from the real formula rather than a canned animation. A live profile graph plots f(r) and the expansion scalar θ(r) against radial distance as you adjust the bubble's coordinate velocity, radius and wall thickness — drag the main view to pan and scroll to zoom.

⚙ Under the hood

Interactive 2D cross-section of the Alcubierre warp-drive metric: a bubble of contracted space ahead and expanded space behind carries a ship through a live-warped grid, with a real-time f(r)/theta(r) profile graph as you tune coordinate velocity, bubble radius and wall thickness.

general relativityspacetimewarp drivemetricastrophysics2D

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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