QAOA Max-Cut Landscape Explorer
Interactive 3D terrain of the QAOA cost landscape for Max-Cut: drag the gamma/beta angle sliders or run gradient ascent and watch a marker climb toward the optimal variational parameters.
The Quantum Approximate Optimization Algorithm tackles Max-Cut by alternating a cost unitary and a mixer unitary, then classically tuning the two angles γ and β to maximize the expected number of cut edges. Instead of visualizing the circuit itself, this simulator renders the objective function E(γ,β) it is trying to maximize as a literal 3D terrain, built from a full statevector simulation on a small graph. Drag the angle sliders to move a marker across the surface and watch the live expectation value change, or launch a finite-difference gradient-ascent climb and watch it hunt for a peak the way a real hybrid quantum-classical training loop does — including getting stuck on a local optimum, the central practical difficulty of variational quantum algorithms.
A full-statevector QAOA simulation rendered as a literal 3D terrain of the cost-expectation landscape E(gamma,beta); drag the angle sliders or run an animated gradient-ascent climb to find the optimal variational parameters for Max-Cut.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install