HomeQuantum PhysicsQAOA Max-Cut Contour Map

QAOA Max-Cut Contour Map

Interactive 2D topographic contour map of the QAOA cost landscape for Max-Cut: drag the gamma/beta sliders or run gradient ascent and watch a marker trace its climb toward the optimal variational parameters.

Quantum Physics2DAdvanced60 FPS📱 Mobile-adapted⇄ 3D version
2d-quantum-approximate-optimization-maxcut ↗ Open standalone

The Quantum Approximate Optimization Algorithm tackles Max-Cut by alternating a cost unitary and a mixer unitary, then classically tuning the two angles γ and β to maximize the expected number of cut edges. Rather than a rotated 3D terrain, this simulator renders the objective function E(γ,β) it is trying to maximize as a flat 2D topographic contour map, built from a full statevector simulation on a small graph, with colour bands and isolines standing in for elevation. Drag the angle sliders to move a marker across the map and watch the live expectation value change, or launch a finite-difference gradient-ascent climb and watch its traced path hunt for a peak the way a real hybrid quantum-classical training loop does — including getting stuck on a local optimum, the central practical difficulty of variational quantum algorithms.

⚙ Under the hood

A full-statevector QAOA simulation rendered as a 2D topographic contour map of the cost-expectation landscape E(gamma,beta), with colour bands and isolines standing in for elevation; drag the angle sliders or run an animated gradient-ascent climb — traced live as a polyline on the map — to find the optimal variational parameters for Max-Cut.

QAOAmax-cutquantum optimizationvariational algorithmgradient ascentcontour map

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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