Sample-Return Biocontainment Barrier Simulator
Interactive 3D planetary-protection curation lab: tune airlock purge cycles, HEPA filter stages, UV-C sterilization dose and a VHP chemical toggle, and watch simulated microbial particles get eliminated barrier by barrier while live readouts track the multiplicative log-reduction value and predicted escape probability.
Extraterrestrial samples — asteroid, comet or Mars return material — must pass through a chain of independent containment barriers before anything can be released into a normal lab. This simulator renders that chain as a real duct in 3D: microbial-scale particles stream continuously from a "contaminated intake" chamber through an airlock purge, a bank of HEPA filter stages, and a UV-C / VHP sterilization zone before reaching a clean curation room. Each barrier's real removal efficiency is computed from its own physical model — mechanical purge cycles, compounding HEPA log-reduction, first-order UV dose-response kinetics, and a chemical-sterilant bonus — and every particle is rolled against those odds independently, so the live "observed breach rate" is a genuine Monte-Carlo estimate that converges on the analytically predicted escape probability as you watch. Tune any control and the barrier odds, the readouts, and the stream of particles all respond immediately.
Tune airlock purge cycles, HEPA filter stages, UV-C sterilization dose and a chemical VHP toggle in a 3D sample-curation duct, and watch simulated microbial particles get eliminated barrier by barrier while live readouts track the multiplicative log-reduction value and predicted escape probability.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install