HomePhysics & MechanicsBlacklight Fluorescence: What Glows and Why

Blacklight Fluorescence: What Glows and Why

Aim a virtual UV blacklight at a scorpion, a tonic-water glass, a mineral rock and detergent-treated fabric to see how each absorbs invisible UV photons and re-emits lower-energy visible light — the Stokes shift.

Physics & Mechanics2DEasy60 FPS📱 Mobile-adapted⇄ 3D version
blacklight-fluorescence-glow ↗ Open standalone

This simulation puts a virtual UV blacklight in a dark room with four real fluorescent materials: a scorpion, a glass of tonic water, a mineral rock and a UV-brightened white shirt. Drag the lamp to aim its invisible UV beam at each object and watch it absorb high-energy UV photons and re-emit lower-energy visible light in its own characteristic color — blue for tonic water's quinine, green for the scorpion's cuticle, orange for the mineral, and blue-white for the detergent-treated fabric. The energy diagram tracks the Stokes shift for whichever material is selected: the absorbed UV photon always arrives with more energy than the emitted visible photon leaves with, the difference lost as heat.

⚙ Under the hood

Aim a virtual UV blacklight at a scorpion, a tonic-water glass, a mineral rock and detergent-treated fabric to see how each absorbs invisible UV photons and re-emits lower-energy visible light via the Stokes shift.

FluorescenceOpticsHalloween

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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