Domino Chain — 2D Rigid-Body Toppling Physics
A real 2D side-view domino chain reaction: each tile pivots about its base edge only once the torque from a neighbour's impact crosses a genuine center-of-mass tipping threshold. Place tiles by clicking or dragging a curved, hilly path, set spacing and height, then launch the first tile and watch the chain either sweep through or physically stall wherever the geometry can't carry the fall.
This 2D companion to the 3D Domino Chain sits in true side-view, so gravity is exactly the downward direction you see on screen. Each tile is a rigid rectangle pivoting about the bottom corner nearest its neighbour; a real center-of-mass tipping threshold — the geometric angle at which the tile's mass swings past its own pivot — decides whether an impact makes it fall or just rock back upright. Draw the chain's path yourself by clicking or dragging across a hill you shape as you go: uneven spacing, height jumps and direction reversals all feed directly into the same torque equation the standing tiles obey, so a chain that looks fine can still snap wherever the reach or the geometry genuinely fails.
A real 2D side-view companion to the 3D Domino Chain simulator: each tile pivots about its base edge only once the torque from a neighbour's impact crosses a genuine center-of-mass tipping threshold derived from contact geometry, not a scripted delay. Click or drag to place tiles along a curved, hilly path of your own design, set spacing and tile height, then launch the first tile and watch the chain sweep through — or physically stall wherever the reach or the height gap genuinely can't carry the fall.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install