Aerial Wildfire Containment (2D)
Interactive 2D top-down wildfire containment simulator: a wind-driven cellular-automaton fire spreads across variable fuel load, and you fly retardant drops that cut fuel flammability into a containment line ahead of the front — placement and timing decide whether it holds.
This 2D top-down companion to the 3D Aerial Wildfire Containment simulation models wildland fire spread as a wind-driven cellular automaton over variable fuel load, using a simplified Rothermel-style spread-rate model. Rather than dumping water directly on the flames, you fly retardant drops that cut fuel flammability along the path you draw, building a containment line ahead of the advancing front — the actual tactic real air tankers use. A line placed too late, in the wrong spot, or with gaps fails to stop the fire; a line placed early and square across the wind-driven front starves it of fuel. Live readouts track burned area, contained area and the size of the active fire front so you can see exactly when — and whether — the line holds.
A wind-driven cellular-automaton wildfire simulator: fuel load and wind direction/speed set a simplified Rothermel-style spread rate per cell, and retardant you drop ahead of the front drives target-cell flammability toward zero, so timing and placement of the containment line decide containment vs. breach.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install