🏦 Bank Hall Queueing Theory: M/M/c Erlang C Wait versus Utilisation — 2D Plan View and Wait Curves
2D companion of the bank hall queueing lab: plan view of the rope maze and teller windows, running waits against Erlang C, the wait tail law, pooled versus separate lines and staffing curves, using the same event engine as the 3D page.
⚙ Under the hood
2D companion of the bank hall queueing lab: plan view of the rope maze and teller windows, running waits against Erlang C, the wait tail law, pooled versus separate lines and staffing curves, using the same event engine as the 3D page.
Queueing theoryErlang CM/M/cLittle's lawOperations research
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install