HomeNetworks & Graph TheoryEdge Network Topology & Latency: Star vs Mesh

Edge Network Topology & Latency: Star vs Mesh

Interactive 3D edge-computing network simulator: compare star and mesh topologies, watch packets travel real Dijkstra-routed paths with propagation and per-hop processing delay, and fail nodes to see how each topology handles a single point of failure.

Networks & Graph Theory3DModerate60 FPS📱 Mobile-adapted
edge-computing-communication ↗ Open standalone

Edge computing's whole value proposition rests on cutting the distance data has to travel — but the wiring diagram matters as much as the distance. This simulator builds a real routed graph of edge devices, a hub or gateway, and a distant cloud, computing every packet's latency from physical propagation delay plus per-hop processing delay and routing each one with Dijkstra's algorithm. Switch between star topology (all devices one hop from a central hub) and mesh topology (devices relay peer-to-peer toward a gateway), then fail the hub or a random device to watch, live, how each topology's latency and delivery rate respond to the same fault.

⚙ Under the hood

An interactive 3D simulator that routes packets through star and mesh edge-computing network topologies using real Dijkstra shortest-path routing, computing latency from propagation delay and per-hop processing delay, and letting you fail the hub or a device to see how each topology handles it.

edge computingnetwork topologylatencyroutingmesh networkDijkstra

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

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