2D Tornado — Top-Down Rankine Vortex
A 2D top-down companion to the 3D Tornado: a real Rankine vortex velocity field (solid-body rotation inside the core, irrotational 1/r decay outside) advects inertial debris particles, showing exactly why the fastest winds and the flung debris both concentrate at the radius of maximum wind.
Seen from above, this companion to the 3D Tornado simulation replaces decorative spinning with a real Rankine vortex velocity field — solid-body rotation inside the core radius and 1/r irrotational decay outside it — and advects inertial debris particles through that field with genuine Stokes-drag dynamics, so light dust rides the swirl while heavy debris centrifuges outward right at the radius of maximum wind.
A top-down 2D companion to the 3D Tornado: a real Rankine vortex velocity field (solid-body rotation inside the core radius, irrotational 1/r decay outside it) advects inertial debris particles with genuine Stokes-drag dynamics. Light dust tracks the swirl closely while heavy debris can't turn as sharply as the flow curves and is centrifuged outward right at the radius of maximum wind — real fluid-vortex physics, not decorative spinning.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install