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2D Tornado — Top-Down Rankine Vortex

A 2D top-down companion to the 3D Tornado: a real Rankine vortex velocity field (solid-body rotation inside the core, irrotational 1/r decay outside) advects inertial debris particles, showing exactly why the fastest winds and the flung debris both concentrate at the radius of maximum wind.

Nature & Climate2DModerate60 FPS📱 Mobile-adapted💨 Air & Wind⇄ 3D version
2d-tornado ↗ Open standalone

Seen from above, this companion to the 3D Tornado simulation replaces decorative spinning with a real Rankine vortex velocity field — solid-body rotation inside the core radius and 1/r irrotational decay outside it — and advects inertial debris particles through that field with genuine Stokes-drag dynamics, so light dust rides the swirl while heavy debris centrifuges outward right at the radius of maximum wind.

⚙ Under the hood

A top-down 2D companion to the 3D Tornado: a real Rankine vortex velocity field (solid-body rotation inside the core radius, irrotational 1/r decay outside it) advects inertial debris particles with genuine Stokes-drag dynamics. Light dust tracks the swirl closely while heavy debris can't turn as sharply as the flow curves and is centrifuged outward right at the radius of maximum wind — real fluid-vortex physics, not decorative spinning.

naturetornadovortexRankine vortexfluid dynamicsparticle advectionweather2d

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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