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Mycelial Transport Network (2D)

Interactive 2D mycelium simulator: hyphal tips grow up nutrient gradients and fuse via anastomosis, while the network behind them thickens into reinforced transport cords wherever nutrient flow is heavy and thins back into dormant strands wherever it stalls -- with live pulses showing transport direction.

Nature & Climate2DModerate60 FPS⇄ 3D version
2d-three-dimensional-mycelial-network-growth ↗ Open standalone

This top-down 2D companion grows a fungal mycelium the same biologically-grounded way as the 3D original — hyphal tips extend from germinating spores, bend their path up the local nutrient gradient (chemotropism), branch harder when food is scarce, and fuse together wherever two threads from the same colony cross (anastomosis) — but it also tracks what happens after a tip finds food. Every strand of the network carries a live transport value: the sugars and water flowing back toward the spore they came from, visualized as travelling pulses. Strands that stay busy thicken and glow gold into reinforced rhizomorph cords, exactly like a real fungal colony hardening its most-used highways, while strands that stop carrying flow fade into thin dormant threads rather than disappearing — and can sprout a brand new foraging tip if the growing edge stalls near untapped nutrient, the same reallocation strategy real mycelium uses to redirect growth toward richer ground. Adjust nutrient density, branching rate, growth speed and pruning speed to see how aggressively the network reinforces or abandons its own transport routes.

⚙ Under the hood

2D companion simulator: hyphal tips grow up nutrient gradients and fuse via anastomosis like the 3D original, but every strand behind them also tracks live nutrient transport -- busy strands thicken into golden reinforced rhizomorph cords, idle ones fade into dormant threads instead of vanishing, and can sprout a fresh foraging tip if the growing edge stalls near untapped food. Live pulses show transport direction back to each spore.

myceliumfungal networkchemotropismanastomosisnutrient transportbiology2D

2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install

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