Neural Crest Collective Migration
Interactive 3D simulation of neural crest cell streams: contact inhibition of locomotion, short-range co-attraction and chemotaxis up a diffusible SDF1 gradient combine to drive directed, cohesive collective cell migration.
Neural crest cells never migrate alone — they travel as directed streams held together by a balance of local repulsion and attraction. This simulation renders a population of neural crest cells as they stream up a diffusible chemoattractant gradient (analogous to SDF1/CXCL12), each cell obeying only local rules: contact inhibition of locomotion repolarises a cell away from any neighbour it touches, a shorter-range co-attraction signal keeps the group cohesive, and chemotaxis biases every cell's heading up the gradient. Tune each rule's strength independently and watch the population's directionality and cohesion emerge — or collapse — from purely local cell-cell interactions, with live readouts of mean speed, population directionality index and cumulative arrivals at the target zone.
Watch a population of neural crest cells stream up a diffusible SDF1 chemoattractant gradient, driven only by local rules: contact inhibition of locomotion, short-range co-attraction and chemotaxis.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install