Algor Mortis: Estimating Time of Death from Body Cooling
Interactive 3D forensic pathology simulator: watch a body cool toward ambient temperature under Henssge's double-exponential model, take a simulated rectal-temperature reading, and back-solve for the post-mortem interval the way medical examiners do.
Algor mortis — the postmortem cooling of the body — is one of the oldest and still most-used tools in forensic pathology for bracketing time of death in the first day or so after death. This simulator renders a 3D body whose tissue temperature is driven by Henssge's double-exponential cooling model, the formula underlying the nomogram medical examiners use in the field. Adjust ambient temperature, body mass and an insulation (Q) factor to see the cooling constant B and the resulting curve change in real time, then take a simulated rectal-temperature reading and watch the same equation solved backward — via numerical bisection, exactly as real PMI-estimation tools do — to recover an estimated post-mortem interval you can compare against the true simulated elapsed time.
Interactive 3D forensic pathology simulator that cools a body toward ambient temperature under Henssge's double-exponential model, then lets you take a simulated rectal-temperature reading and numerically back-solve for the post-mortem interval.
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install