Basilar Membrane Traveling Wave: Place-Coded Pitch
Interactive 2D model of the cochlea's basilar-membrane traveling wave: each place is an independently driven, damped resonator with its own characteristic frequency and a real base-to-apex wave-onset delay, so pitch is read out from where — and when — the traveling wave peaks.
This simulator numerically integrates a real, dynamic model of the cochlea's traveling wave: an array of independently driven, damped harmonic oscillators — one per place along the basilar membrane, each tuned to its own characteristic frequency in a log-uniform tonotopic map from base (high frequency) to apex (low frequency) — every one of them switched on only once a base-to-apex travel-time delay has elapsed, so the response visibly sweeps across the membrane like a real traveling wave rather than appearing everywhere instantly. Because each place obeys the exact, closed-form solution of a driven-damped oscillator, its resonance peak sits precisely where the stimulus frequency matches that place's characteristic frequency — the mechanistic basis of place theory. Adjust frequency, level, tuning sharpness and travel time to watch the tonotopic peak move, broaden, and sweep in real time, while live readouts decode the stimulus frequency back out of the place code and compare the measured resonance peak against the closed-form theoretical prediction.
A 2D dynamic model of the cochlea's basilar-membrane traveling wave: each place is an independently driven, damped resonator tuned to its own characteristic frequency, switched on only after a real base-to-apex wave-travel delay, so the tonotopic place code visibly sweeps across the membrane instead of appearing all at once.
2D · HTML5 Canvas 2D · 60 FPS target · runs fully client-side, no install