🌬️ Crosswind Drift of a Kicked Ball: Relative-Air Drag and the Lag Rule — 3D Model
Drag acts on the velocity relative to the air, so a crosswind pushes a kicked ball sideways; measure the drift, compare it with the lag-rule estimate and auto-aim into the wind.
⚙ Under the hood
Drag acts on the velocity relative to the air, so a crosswind pushes a kicked ball sideways; measure the drift, compare it with the lag-rule estimate and auto-aim into the wind.
WindAir dragProjectile motionLag rule
3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install