Home▸Precision & Training Tools▸Crosswind Drift of a Kicked Ball: Relative-Air Drag and the Lag Rule — 3D Model

🌬️ Crosswind Drift of a Kicked Ball: Relative-Air Drag and the Lag Rule — 3D Model

Drag acts on the velocity relative to the air, so a crosswind pushes a kicked ball sideways; measure the drift, compare it with the lag-rule estimate and auto-aim into the wind.

Precision & Training Tools3DModerate60 FPS📱 Mobile-adapted🟠 Blender⇄ 2D version
Crosswind Drift of a Kicked Ball: Relative-Air Drag and the Lag Rule — 3D Model ↗ Open standalone
⚙ Under the hood

Drag acts on the velocity relative to the air, so a crosswind pushes a kicked ball sideways; measure the drift, compare it with the lag-rule estimate and auto-aim into the wind.

WindAir dragProjectile motionLag rule

3D · Three.js / WebGL renderer · 60 FPS target · runs fully client-side, no install

What did you find?

Add reproduction steps (optional)